rule: Any enemy
unit that expends ¼ (rounded down) or more of its movement
allowance continuously in LOS of a friendly unit may be attacked by
that unit using direct fire attack techniques.
fire attacks can be executed by certain units (specified in the Unit
Function Table) during the enemy player's movement phase. As soon as a
moving unit expends one fourth of its total movement allowance in
hexes where it is spotted and where it is in the LOS/ LOF of an
attacking unit, that moving unit is activated as a target for
that attacking unit. The one fourth of its movement allowance must be
expended while the moving unit is continuously in the attacking unit's
an enemy unit moves through the LOS of a friendly unit, it may be
fired upon by that unit as it enters that hex which constitutes ¼ of
its movement allowance expended in the friendly LOS (or any hex
thereafter which is also in the LOS of the friendly unit). At that
point, the non-moving player announces an opportunity fire attack.
order to execute opportunity fire attacks a unit must meet the
a. Only units with opportunity fire capabilities (as indicated on the
Unit Function Table) may make opportunity fire attacks.
b. As with all attacks, the attacking unit cannot be inverted and the
target attacked must be within the attacking unit's range.
c. The attacking unit must have a LOS/ LOF to the target and the
target unit must be spotted; in addition, LOS/ LOF and spotting must
have been maintained continuously during the moving unit's expenditure
of at least one fourth of its total movement, immediately prior to the
attack (ie the target must be "activated" for that
The attacking player may announce his attack whenever a moving unit
expends movement points while it is activated as a target. The moving
unit may also be attacked just as it becomes activated.
a. The moving unit gets to expend the movement points before the
attack is resolved. If attacked while entering a new hex, it gets to
occupy the new hex before the attack is resolved.
b. The moving unit pauses in the hex where it is positioned. The
attack is resolved immediately...
c. The attacker may attack with as many of his units as he wishes, as
long as each one is able to attack the moving unit. All of he units
that attack at that time must be totaled into one attack strength
making one attack.
d. Only the unit that is moving can be attacked.
enemy unit’s movement is halted and the attack is immediately
resolved. If the unit is dispersed, it is inverted and ends all
movement. If the attack has not effect, the unit may resume its normal
opportunity fire attack is resolved like a direct fire attack.
a. The WEC sections dealing with direct fire attacks are used to
calculate the effective attacking strengths.
b. The attack strengths are totaled to calculate combat odds. If two
or more units in the same hex overrun simultaneously the attacker may
choose which unit(s) to attack; otherwise, he may attack only the
moving unit. Defense strengths are totaled, with bonuses for
fortifications and towns.
c. The die roll is modified appropriately for each defending unit.
Being dispersed affects the die roll, and all terrain and
neutral counter modifiers affect the die roll (hull down shielding does
affect the die roll).
d. Combat is resolved and the results are applied immediately.
Eliminated units are removed and dispersed units are dispersed where
they sit and may not finish their movement.
...and if the moving unit remains undispersed and uneliminated it may
continue its movement.
that fire in the enemy movement phase are not inverted. Instead, place
“Opportunity Fire” counters on top of these units signifying that
they may not fire or move in the next friendly player segment. The
counters are removed at the end of the next player segment.
soon as the attack is resolved all of the attack units are inverted.
points expended by the enemy unit moving into forest and town hexes
that are in the firing unit’s LOS do not count unless the
target is spotted by a friendly unit as it does so.
above "...even if the moving unit is in a woods or town hex."
firing unit may attack only once per enemy movement phase.
unit that expends less than one fourth of its movement allowance in
enemy LOS/LOF is never activated and cannot be attacked.
unit can be seen and activated even while outside of the attacker's
range, since LOS/LOF extends beyond a unit's range.
a defender is in a woods or a town hex, he may not be fired upon by
units which are not directly adjacent to him unless he has been “spotted.”
a defending enemy unit is in a woods or town hex, it may not be fired
upon by friendly units which are not directly adjacent unless it has
been “spotted” by at least one friendly unit.
in a woods or town hex cannot be attacked unless they are
"spotted". A unit in a town or woods hex is spotted if: a.
It is under a "spotted" counter or b. It
is adjacent to an undispersed enemy unit.
A unit in
a clear terrain hex or a slope hex is spotted if it is in the LOS/LOF
of an undispersed enemy unit.
Can you explain “spotting” more? A: There are four things to keep in mind: First, since firing occurs prior to
movement, a spotting unit must be in place at the beginning of the
turn. Second, even after a unit is spotted, the
firing unit must still have a clear line-of-fire to the target (unless
the optional Indirect Fire rule is being used). Third, if the spotting unit moves away,
the fire may no longer be directed at units that were previously
spotted. Fourth, if you are using the Indirect
Fire rule, the cp unit must be able to see the spotting unit.
“spot” a unit in a town or woods hex, the attacker must have a
friendly unit directly adjacent to the defender.
units are spotted:
If there is a friendly, undispersed, unit adjacent
to the defending enemy unit. or
If the defending unit has fired (used its attack strength in a non-CAT
attack) while in the LOS of a friendly undispersed unit during the
previous player segment and that friendly unit can still trace an
unobstructed LOS to the target.
"spotted" counter is placed on a unit if the unit meets the
counter must be inverted at the end of the movement phase.
counter must be in a town or woods hex.
counter must be in the LOS/LOF of an undispersed enemy unit.
If a unit is fired upon from a woods hex or a town hex, can it return
fire without meeting the spotting rule conditions? A: No, it cannot. It can however in Panzer
a “spotted” marker on those enemy units that fire while in the LOS
of friendly undispersed units as such firing occurs. The markers
remain until the enemy units are no longer in friendly LOS or all
friendly spotting units are subsequently dispersed, of the firing unit
moves out of its initial firing hex into an unspotted town or woods
unit that is moving is automatically spotted when it is in the LOS/LOF
of an undispersed enemy unit, even if the moving unit is in a woods or
town hex. To indicate this, a "Spotted"counter is
placed on each [such] unit from the time that unit starts moving until
it finishes moving.
counters are placed on a player's counters at the end of that player's
counters are removed from a player's units at the beginning of that
player's fire phase, or anytime that those units are not in the LOS/LOF
of an undispersed enemy unit.
units may not be used for spotting.
units must be undispersed at the time that they “direct” fire.
Friendly units that are
dispersed by [enemy] fire cannot be used to fulfill the [spotting]
requirement ... the spotting unit cannot have been dispersed since the
target unit fired.
Truck and wagon units
may not spot for any type of fire.
may not spot, and units loaded in trucks may not spot.
Can trucks and wagons spot? A: Yes, unlike Panzer Leader where they
unit doing the spotting does not necessarily have to be involved in
the attack upon the spotted unit.
unit may spot any number of adjacent enemy units.
Revised: March 28, 2013
1 PanzerBlitz: Rules of
Play, Avalon Hill Company, Baltimore, Maryland, 1970.
2 Panzer Leader: Rules of Play, Avalon Hill Company, Baltimore,
2 The Arab-Israeli Wars: Rules of Play, Avalon Hill Company,
Baltimore, Maryland, 1977.
4 "...all questions and clarifications in this article will be
answered and defined solely by the letter and intent of the PanzerBlitz
Clarification and Answer Box, Arnold R Arvold, The