Steel Fleet naval wargaming Designer's notes | |||||||||||
Contents
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Be
prepared"Qui desiderat pacem, praeparet bellum" - Flavius Vegetius Renatus AD 378 Whoever desires peace should prepare for war. A quick game after dinner..."Fools rush in where angels fear to tread" - Alexander Pope This game was born of the desire to set-up and play a 'quick' naval wargame that retains depth and fidelity to detail regarding relative capabilities of the respective navies. The Steel Fleet missionWhat we're hoping to achieve with this game: To provide balance, encourage fidelity to tactical doctrine and restore playability to tabletop naval miniatures gaming with a straightforward set of rules, including tables, record sheets and markers, which requires no written record keeping, while remaining true to the original ethos of naval wargaming, faithfully invoking various ships and weapons in technical detail and simulating command, manoeuvre and naval artillery and armour in surface gunnery combat.Yeah, doesn't sound quite so easy when you put it that way. 2D61
Per battery Players may fire eligible batteries once each at a single enemy target in any combat round, applying combat results immediately. We will be adding to these notes in future. A
Note on optional rules Though it is ultimately up the players it is tempting to suggest that the scenario designer might also stipulate optional rules for specific scenarios. Please note that links on designer's
notes pages often redirect to existing topics on other relevant
designer's notes pages.
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